//=============================================================================
 //M14EBR Fire
//=============================================================================
class M14EBR1Fire extends SRCritStrikeFire;

defaultproperties
{
	 MaxPenetrations=3
	 PenDamageReduction=0.50

	 FireAimedAnim="Fire_Iron"
     RecoilRate=0.085000
     maxVerticalRecoilAngle=2000
     maxHorizontalRecoilAngle=500
     ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
     ShellEjectBoneName="Shell_eject"
     FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
     StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
     NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
	 DamageType=Class'DamTypeM14GF'
     DamageMin=80
     DamageMax=80
     Momentum=9500.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.250000
     AmmoClass=Class'M14EBR1Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
     ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
     ShakeRotTime=0.650000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.150000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.005000
     SpreadStyle=SS_Random
}
